AI Insights · Timothy · October 2021
Top 5 Third Person Games Performance on Unified Platform in Russia Q3 2021
Discover the performance trends of the top 5 third-person games in Russia during Q3 2021, including weekly downloads, revenue, and active user metrics.
In Q3 2021, the top 5 third-person games in Russia demonstrated varied performance metrics across weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, offer a comprehensive snapshot of the market dynamics for these popular gaming apps.
PUBG MOBILE
Throughout the quarter, weekly downloads for PUBG MOBILE saw a consistent upward trend, peaking at approximately 166K in mid-September. Weekly revenue showed some fluctuations but reached a high of around $401K in mid-July. The game's weekly active users hovered around the 3M mark, with minor variations, ending the quarter at approximately 3.15M.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch experienced a notable peak in weekly revenue at about $437K at the end of August. Weekly downloads demonstrated stability, averaging around 80K to 105K throughout the quarter. The game’s weekly active users saw a gradual increase, reaching approximately 1.3M by the end of September.
World of Tanks Blitz™
For World of Tanks Blitz™, weekly revenue varied, peaking at around $206K in mid-August. Weekly downloads showed a gradual increase, with a peak of approximately 80K at the end of August. The number of weekly active users also saw an upward trend, ending the quarter at around 1.57M.
Free Fire
Free Fire showed a significant spike in weekly downloads, reaching approximately 473K in the final week of September. Weekly revenue was relatively stable, averaging around $75K to $85K. The game's weekly active users remained robust, peaking at approximately 3.45M in mid-September.
War Robots Multiplayer Battles
War Robots Multiplayer Battles had weekly revenue peaking at around $73K in mid-September. Weekly downloads remained consistent, with a slight peak of approximately 26K in early September. The game maintained a steady number of weekly active users, around the 160K mark, suggesting a loyal player base.
These insights highlight the dynamic nature of the third-person gaming market in Russia. For more detailed analytics and insights, visit Sensor Tower.